#include "EngineStateWatching.h"

#include "Engine.h"

using namespace Rorn::Chess::TheCorruptRook;

EngineStateWatching::EngineStateWatching(Engine& engine)
	: engine_(engine), moveTree_(engine_.currentPosition_, engine_.currentPlayer_)
{
}

EngineStateWatching::~EngineStateWatching()
{
}

/*virtual*/ void EngineStateWatching::Update()
{
	moveTree_.Update();
}